Play this with [COST][Counter-Blast 1] if you have a "Chronojet Dragon" crest! Until end of turn, the [Generation Break] abilities of units called with this ability become active regardless of the number of your face up G units. Choose a unit card from your (RC) or soul, put it on the bottom of the deck, search your deck for up to one unit card with grade equal to that chosen card's grade +1, call it to (RC), and shuffle the deck.
[AUTO]: When this card is discarded from hand while paying the cost for [Stride], choose one of your vanguards or hearts and until end of turn, reduce the next [Counter-Blast] cost you pay for that card's abilities by [1]
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For sealed products - if it is damaged, you need to leave it unopened and contact us within 48 hours; If it is faulty after being opened, e.g. missing some parts or cards, please also contact us within 48 hours; in both cases, we will look into the matter and conduct refund if necessary.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '