[ACT](Gauge Zone):If this card is an undercover gauge, [COST][Soul-Blast 1], and call this card to a back row center (RC).
[CONT](RC):If you have a grade 3 or greater vanguard with "Undercover" in its card name, this unit can attack from the back row center column, and gets [Power] +10000.
[AUTO](RC):When this unit attacks from the back row center column, if you have a grade 3 or greater vanguard with "Undercover" in its card name, your opponent's vanguard is grade 3 or greater, and no drive checks were performed for the battle your rear-guard attacked this turn, [COST][Soul-Blast 1], and until end of that battle, this unit performs drive checks, and gets drive -1. At the end of that battle, put this unit on the bottom of the deck.
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For sealed products - if it is damaged, you need to leave it unopened and contact us within 48 hours; If it is faulty after being opened, e.g. missing some parts or cards, please also contact us within 48 hours; in both cases, we will look into the matter and conduct refund if necessary.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '